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Turn-Coat

79 Game Reviews

18 w/ Responses

I like this game a lot, I give everyone a postage stamp, bowl cut or shave off an eyebrow. If I'm feeling really wonderful I might just shave a tiny patch off of the side of their head.

It looks fun, but the demo is too short. Too bad my phone can't play games, it just makes phone calls. $2.05 isn't a bad price, I mean I would probably buy it. There are some minor things I would tweak. For one thing, it is annoying to have to walk away in order to close dialogue or events. Get rid of keyboard controls and stick to mouse position and clicking. I'm gonna assume that the phone/pad version uses touchscreen which would be the same as just using a mouse to progress through the game. You should make some videos, make a better demo, get a more captivating title and try to greenlight on steam if not already.

Looks good and plays well. Needs better sounding music though. Also, it would be really cool if you slapped together a pixel Howlaround intro for the game!

This is what it's like to be old or very poor and you're trying to find exact change to ride a bus and pay for a $1 hamburger. Jokes aside, this was a very relaxing game, well done!

I laughed so hard when I pulled the steering wheel off. I just couldn't believe it, I kept on turning the wheel to no effect while the vehicle careened into a semi. I used to own a car like this. That was just too hilarious.

This is a great game and Poe is one of my favorite authors. It's pretty easy to beat, but that's kind of good if you're just trying to introduce people to your game mechanic. The only thing that would make this game better would be more levels with increasing difficulty. I liked the Rube Goldberg feel of the rooms, but the window room was under developed and kind of pointless.

The only bug that I could recreate happens when you skip reading some of the notes and then read a note at the end of the game. The first entry you read is always the first entry, regardless of where it appears in the game. So, in one run I had to walk all the way back to read the final entry. I think that if you're going to do something like that to advance the plot in a linear way, you need to make reading the notes mandatory/helpful and it wouldn't hurt to make them disappear after being read.

I really wanted it to work when I told the Arbiter he has an ugly face. I was hoping that he would be all like "It's a mask you dummy." Then you'd be all like "Back that statement." Then he'd have to take off the mask which would have wrapped up the ending a bit faster.

I haven't seen a more thoughtful and entertaining submission than this. Thank You.

This is a really fun game, coupled with good art and good music. It definitely made me nostalgic for the old dos games. All games have issues, at least the issues here are simple and not completely game breaking.

I really liked the art style and the music was funny. The story was...odd.

This game is way too good, I mean you get to blow up the whole world with a Death Ray! It had a Funny and appropriate ending. If this had been my game, I would have used the Death Ray to carve my name and score into the moon.

For anyone who is still having trouble with this game, here is a bit of advice:

1. Don't let the Command Center go blue if you're capacitor is nearly full. The point being that you can fix a broken capacitor, but not if it is fully charged. If your Command Center is down, you can't discharge your Death Ray which causes the capacitor to die.

2. You want the game to play at a Medium-Fast pace. Upgrading power makes the capacitor charge faster, upgrading the capacity makes it charge slower. If it's too slow, you're bored. If it's too fast, you can't devote any time to maintenance and upgrades.

3. The object of this game is to Blow everything up except yourself. I would suggest you shut down or blow up a couple of rooms that don't help you towards this goal.

Like a Baldrick do!

Age 39, Male

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Seattle, WA

Joined on 10/11/05

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